Athletic is non negotiable. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Wakeful: 5/5 Less loss of fatigue and faster sleeping time. Description - Increases reading speed and takes less time for books. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: High Thirst is easily fixed with a bottle of water. Basically, traits are modifiers, both positive and negative, that can be chosen during character creation in the form of occupations, aka hobbies. Tomatoes do have a reason to be grown in that they can be used in mouse traps (IDK why), however they're still bad because the plants grow too few tomatoes and take too long to grow in comparison to cabbage. https://discord.gg/theindiestone, Press J to jump to the feed. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. Nimble increases your move speed in combat stance but is almost impossible to level without some kind of boost. Carry weight before encumbrance didnt increase, nor did the maximum 50 carry weight cap. Take weak stomach instead. Organized also increases storage size of backpacks and shelving and whatnot. Along the same lines as thin-skinned Hemophobic is another great trait for those that are pretty good at avoiding combat. Valve Corporation. Is there any reason to not grab Weak, Obese, and Unfit? Will the withdraw symptoms cease after awhile? And when You have 9 fitness it's not going to cause any problems, so probably even 4/5 if you have 9 fitness. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Id always take one of these. Reduces risk of getting a cold by 90%! Though its hard to justify taking for 8 points. Keep up the good work. Free points. May get you killed from sneaky back attack zombies. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) Take with outdoorsman to negate most of the negative effects and gain 2 free points. Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. You can simply plant a couple more crops to get the same effect. 22. r/projectzomboid. If anything the two numbers should be swapped, but as knowing how they work and having experience with the game, I'd put them more at like graceful 3 inconspicuous 2. Not very useful, prevents you from taking prone to illness which is a very good negative trait to take. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. Best Positive Traits in Project Zomboid Build 41 It's actually difficult to keep weight on my character with how much I jog around, which as I've found with the Minimal Display Bars mod, burns a ton of calories. Also prevents you from using the radio for weather/helicopter event warnings. Project Zomboid: The Best Traits, Ranked - Game Rant Gymnast 4/5. Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. If you manage to level up your fitness level a couple of points you wont see the effect of these traits at all. Although it seems daunting at first, a good source of water is really not that hard to come across. The XP boosts will be massively helpful too. Will actually help prevent car accidents. It's good, but even at max speed boost you can be wasting hours of your real life into this game by taking this trait instead of Fast Reader. I'd rate it much higher, especially for newer players as it will help prevent deaths. Detrimental. It's great, I don't know why you think it's bad. This trait is pretty good for exactly the same reasons as underweight. Find the official Discord here: Still pretty bad for new players. Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. Then you will already have a extra point or two into your category of choice from this. Panic cancels out boredom, turning claustrophobia into a big-brain strat. the new exercise system introduced into the Build 41 version of the game, 10 best traits to take in Project Zomboid, How to Forage in Project Zomboid Build 41.60 (Search Mode), How to Stitch Wounds in Project Zomboid Build 41. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Understandably it can be annoying that you cant perform first aid on any others if youre playing multiplayer but as long as one of your friends is decent at first aid you can always have them patch you up. Positive Traits: Speed Demon 1/5 Waste of one point. And leveling up shooting is fairly easy with so many zombies and a few boxes of shotgun shells. Grinding out strength and fitness is such a chore and almost impossible at the higher levels so Ill at least take either Strong or Athletic, if not both. Another low side effect trait we would recommend choosing is Slow Reader, and the reason is simple. Speaking of underweight as a negative trait.. There really isnt a best build for the game. When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. I mostly agree with you, with differences probably coming from differences in play style. Too expensive take hiker instead. Eventually Claustrophobic will wear off in Project Zomboid as well. Useful skill, but its hard to justify spending 5 points on this. May be worth it if its something you personally struggle with, or if it fits your playstyle. Pacifist + fast learner combo is broken. Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Impacts combat a lot less than you'd think, especially since your character panics no matter what when they see a horde early-game. Pretty much a non-issue with certain weapons that can consistently one-shot even at low skill levels. It makes the low speed torque of vehicles almost completely vanish. Maintenance and carpentry are essential skills. Underweight knocks you down to 8 and is pita to grind. Runner: 3/5. New players are going to be better off with thick-skinned as it makes the game just a little bit more forgiving. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. The XP boost to nimble is great, as it levels extremely slowly on its own. 7. I've never found food to be a massive issue in this game, just forage for a few hours and you'll have enough food for the week. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Very useful for finding Axes and Sledgehammers. 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. How did you find the list? All rights reserved. This will get you killed. Some additional thoughts from me: Speed demon has an unlisted downside of making your engine rev WAY faster, and since engine noise is based on RPM this means that cars are WAY louder. It might make sense for Smoker to eventually be possible to get rid of, but it looks like it's permanent for now (maybe it represents those people who can never truly ditch the addiction, and not just anyone who's addicted). Fitness is essential if you enjoy living. Provides a 30% XP boost on top of existing boosts to ALL skills. Basically anything you can put stuff in to. With Sunday Driver, your vehicle will not perform when you need it. A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. This perk isnt working at all as of the time im writing this, so its free points. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} Avoid. Underweight - 6 points. https://discord.gg/theindiestone, Press J to jump to the feed. If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. The only opinion I disagree with is thin-skinned. Description: Stress and unhappiness decrease after smoking tobacco. Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. Since we are on the vein of traits that wont matter in the long-term its worth bringing underweight into the mix. Farming isnt too difficult to level, either. Not worth it, dexterous is too useful, and the 400% transfer rate is insane. I agree that dexterous is mandatory and I couldnt play without it. Now, SP and MP differ slightly because of no time forward. S-Tier. Best Character Builds in Project Zomboid [Final - Theglobalgaming.com Im not sure why you rate hiker and gardener so highly. Great list! Reddit and its partners use cookies and similar technologies to provide you with a better experience. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. Create an account to follow your favorite communities and start taking part in conversations. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. What are all the negative traits that go away overtime? Always love learning the little quirks like this in the game. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). Don't have to mash the accelerator all the time. Gardener: 1/5. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} Avoid. The problem being, this is per tick, so if you're on a tile for 9 ticks and there is a 92% chance, you'll almost always likely be seen regardless, because it's not a 92% chance the whole time, it's 92% chance per tick which happens extremely fast in terms of gameplay. For more guides onProject Zomboid, we at Pro Game Guides have you covered with an ever-expanding roster of guides! Which DOES affect stamina. Reduces sound. Just fast forward time. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} Players have shared screenshots of thousands and thousands of cigarettes in their inventories. Don't take it if you're planning on using an axe as a main weapon. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Cannot take Wakeful, and also has the opposite effect of Wakeful. I disagree with the Sunday Driver for one huge reason. Want an overweight lumberjack? -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. Despite this it is still a very significant issue with stealth, yes. And disease can be avoided by spacing out crops. It might even be less than 1 per second. Slow reader: 3/5. Negative Traits That Can Go Away :: Project Zomboid General Discussions I always take wakeful so I have more time for zombie stomping in a day. I'm definitely not confident or patient enough to play that character yet, though! As long as you arent fighting zombies in melee combat non-stop theres no reason that should need first-aid. More annoying than anything. Every single trait rated : r/projectzomboid - reddit.com This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. Organized increases the storage capacity of all containers so its a little more useful than youre giving it credit for but I agree that its expensive. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . Whenever a zombie performs an attack the player has a chance to block it. Unfit: Very low endurance, very low endurance regeneration. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Press question mark to learn the rest of the keyboard shortcuts. If youre being stealthy you can generally avoid getting into danger but youre right. I wouldn't say its a must have, but if you have 6 points to spare its worth considering. Best of all you get a whole 6 points at your disposal to spend. I mostly based the ratings on standard settings and aimed at new players. Find the official Discord here: My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. NEVER take this. Wakeful. One decent trait for getting a couple of points back is of course slow reader. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. https://discord.gg/theindiestone, Press J to jump to the feed. MUST HAVE Negative Traits - Project Zomboid Swayed 2.04K subscribers Subscribe 6.2K views 2 weeks ago #0121 Give these Negative Traits a try and tell me what you think! Oh, you mean in game? All trademarks are property of their respective owners in the US and other countries. On the flip side weak is very good points for this reason. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Long-term, these traits can be great for getting some of the good traits. Possibly the most harmful traits you can take. Generally the characters of mine that survive the longest are the ones that almost never get into any contact with zombies at all. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} Might as well take some extra points if you have to eat a lot anyway. Now I just avoid the weight traits to get athletic; but for combat characters I'm going fire officer all the way now. Here you will find what we consider the best positive traits to choose in Project Zomboid. Stay aware of your surroundings and it wont be a problem. Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. Everything in this skill is either learned quickly through the foraging skill, or through a fairly easy to find magazine. Also IRL Nervous Wreck. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. Best Negative Traits in Project Zomboid - Pro Game Guides I think speed demon also increases your gas consumption so thats yet another reason not to take it. Create an account to follow your favorite communities and start taking part in conversations. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! Related: Best Positive Traits in Project Zomboid Build 41. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. Also can get you killed, and makes trailers difficult/unviable/impossible, along with towing or pushing vehicles/wrecks that are blocking the road. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Espaol - Latinoamrica (Spanish - Latin America). It's only useful to save time and hence make the game slightly less boring. I imagine most players that die in combat die because they weren't backing away fast enough. In order to start playing, your points must have a total of 0. For this reason I usually take the Repairman profession combined with handy to get a solid xp boost to maintenance. 2 High Thirst. Yes. You can diet your way down to a healthy weight fairly easily, but it prevents you from taking + fitness traits, and reduces your fitness by 2. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} Feeble, weak - by training strength. I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. Gymnast is S tier just like athletic. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. As its an RPG game you are developing your own story, so play as you wish. Waste of points. There's also an unlisted benefit that's hard to quantify but lets you literally hear zombies from behind you as if they were in front of you. lose = to misplace or get rid of something ("How did you lose the keys?"). PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. Brave Its also very cheap considering the bonus. Cookie Notice The most expensive traits in the game, but often essential to survival. I wanted to spice up my character with some positive and negative traits to make zomboid a little more interesting. Maintenance is great though. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. Points added: +2 More annoying than anything, gives you less time in the day. I never play without it. Getting into a zombie's line-of-sight is almost always a bad idea, so this perk hurts newer players a lot more than it hurts experienced players. However, there are a ton ofboth positive and negative traits to choose from. Aside from exhaustion, sleepiness is the biggest danger as the more tired you get, the more your perception decreases. This is honestly a very great perk worth considering, especially for only 4 points. Yes good call with the Thin-skinned. They need to balance the other crops so that there's reason to grow them, and maybe add a requirement to farming to grow corn or wheat (which could be converted into non-perishables). Towing is broken in the latest update but Sunday Driver has always made towing difficult to impossible. This will keep your high tier weapons usable for longer. This will make your start more difficult, but you can easily overcome this by eating more/less accordingly. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. While water will shut off during the first month of the game, it's easy to find . To play and make specific character builds in Project Zomboid, players must balance their builds with both positive and negative traits.

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