I can definitely recommend any of the Gripeaway guides on reddit (available through here https://www.reddit.com/r/Gloomhaven/wiki/class_resources/) or any of the guides from Neural Net Games on YouTube (https://www.youtube.com/@neuralnetgames6540/). The Tinkerer is often devalued because it is not tough enough to be a tank or a glass cannon. I love his stuff. As we look forward, we're curious what people think are the most fun 2-Player class pairings. With the Frosthaven Kickstarter campaign in a full swing, I am continuing my articles regarding the starting classes descriptions. Also, by having two naturally tanky characters, movement is very flexible. It cannot hit many targets, which adds to its weakness. Play your In the discussion above, we tried our best to give you a detailed overview of all the 22 classes in Gloomhaven. Thank you for noticing that! We are not the same content producer as Neural Net Games although we are definitely a fan of his work and still watch his class specific videos every time we create a new Gloomhaven mercenary after a retirement! Besides, it does better in 2 players versus 4 player games just because the fewer monsters make it easier for it as it does not hit many targets. Games Finder Admin If you dont go and pick it up, it is essentially a loss for three damage, which is terrible, especially considering you have to spend a turn to play it and then use another turn. The Brute shields and reduces the damage taken makes it an important character to have in order to protect the gang. Thus, many times the Brute may have to go in a round earlier, which can lead to getting hit. Simply put, these classes are better than C and D tier classes but weaker than S and A tier classes. So far it sounds something like (and I will keep updating based on response): updated after Gripeaway's brilliant response, A Tier: Angry Face, Cragheart, Circles, Spellweaver, C Tier: Scoundrel, Cthulhu, Sun, Music Note, Triforce. We would appreciate it if you want to give us feedback or suggestions. Mindthief: I have no shame in saying I've never witnessed this combo in action so I have no idea how it would work. Three Spears: 5 - this class is one of the two best in the game and is no worse at 2p. New Movie News, Movie Trailers & upcoming Movie Reviews. The hand limit for Mindthief is 10 Sounds like we just picked a bad pairing. Each player chooses a starting Character Class (Brute, Tinkerer, Spellweaver, Scoundrel, Cragheart, or Mindthief), and opens the corresponding character and miniature boxes, then takes that character's character mat, deck of level 1 ability cards, and the 5 character tokens. The Spellweaver can (mostly) make up for the Tinkerer's lack of damage by dealing a lot of damage from range. It doesnt do anything well and is super situational. cards come with some experience points and hence it is fairly easy to level up Squishiness was definitely a concern of mine, so I went with the Iron Helmet and Leather Armor for my starting equipment. Well, I've played a large amount of Gloomhaven with just my fiancee (around 50 scenarios) so while I have very little experience with four-character parties, I have a lot of experience working with just two. The following section of this tier list provides further details on the character ratings from the table above. Your character will be based on how you play these situations. The class can output good damage, and its damage absorption ability is superb. For music note, even with damage build still awful at 2p? She has a hand size of 8 which explains the low stamina. Like a Scoundrel, a Mindthief is Mindthief scores low on health. It's basically like taking the Spellweaver combination only making the aoe worse and replacing it with a tankier ally who has more healing. As a support and healing class, the Tinkerer is one of the most interesting classes in Gloomhaven. When it comes to Gloomhaven, some classes are better than others. This is to keep yourself from the damage a melee causes. It means that you are going to throw 10 curses into their deck, which means a third of the enemys modifier deck is going to be cursed, and then they will have a disadvantage as they will have to pull two cards every time. You could try However, she does have a Just guessing a 3 here. After all, you play them instead of one of your cards, and so that does help a bit overall. Sun & Lightning Bolt: The Health-related shenanigans that happen are amazing. Games Finder Admin Both were very enjoyable to play with the sun class. Is this the same Content Producer from Neural Net Games? In exchange for being the best starting class at healing, the Tinkerer is the worst starting class at damage-dealing, which means he really wants an ally who does a lot of damage to make up for his lack and he doesn't really need the Brute's tankiness since he can heal and is quite tanky (12 cards) anyway. Press J to jump to the feed. But be careful, dont tank just because you are tempted to since you lack the abilities to reduce the damage you take. You will have to pray your enemies are next to an ally. The Tinkerer does bring some aoe but is overall lacking damage, which is what the Cragheart wants most from a partner. You can even crush a group of fire demons with Plagueherald. Having the ability to heal, tank hits, do damage, and manipulate the environment, the Cragheart is a powerful class for those who like adapting and versatility. For a Scoundrel that isnt an option. Required fields are marked *. However, upon increased damage and use of the area of effect cards, along with blood lust can get you exhausted. However, it does have a few problems with scalability at really high levels, but early on, it is an absolute beast. This can cause enough damage and weaken the enemy. She can collect loots from quite a bit of distance. Nightshroud is a bit of a lone wolf, not a character who will help anyone else. Crageheart can hit a lot of monsters but struggles against enemies with a shield, which is a weak point. Best Starting Brute Cards In Gloomhaven As one of Gloomhaven's 6 starting classes, the Brute is fairly easy to play compared to the 11 unlockable classes. The Mindthief is a melee damage-dealer like the Brute, only he gives up tankiness to be faster and deal more damage. You need to take the circumstances into consideration when going through the Gloomhaven classes. That's actually perfect for the Scoundrel as it aligns itself with her typical plan of "kill stuff before it hits you." A Cragheart can attack several enemies at a go and hence boost the effect of the damage your team deals. away. Triforce: 1 - this class really struggles at 2p. cards effectively gain the experience from the buff cards. The Demolitionist is the only D-tier or useless class. Enjoy that combo! Rifts are good, meaning you can use them to teleport, and they are quite powerful. The Demolitionist is not a tank, although it becomes much better at level five when you get Mech Suit. Or perhaps you enjoy playing solo. Scoundrel: Not even once. The Elementalist is an awesome class, even though it is ranked quite lowly here, and that is basically for one reason. Our Craggy retired into a Triforce. Cthulhu: 3 - have never played the second edition version of this class so it's hard for me to give a real rating, first edition would be a 5 because the class was broken. The c tier is the third category on our list, which includes classes with two average effectiveness. Everything the Brute is not, the Spellweaver is, and vice-versa. Sun: 3 - this class has less flexibility at 2p but is still just fine. For further detail on the rating for each particular character refer to the end of this Gloomhaven tier list guide. Gloomhaven: Best Starting Items To Buy From The Merchant By Rebecca Timberlake Published Feb 19, 2022 When you make your first purchases from the merchant in Gloomhaven, be sure you pick the best starting items. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. (I've heard Sun + Circles is a really fun combo. The Tinkerer specializes in healing, which is just not very good in two-character parties (it's great to have a little but never good to have a lot). When playing Gloomhaven, you get your pick of fourteen starting items you can buy from the merchant at the beginning. He is tanky, so he can theoretically move into melee without getting overly punished, but he personally has no reason to want to most of the time as he's mostly a ranged damage-dealer. The Spellweaver can provide healing if needed and can deal some good damage in battle. Honestly, playing this combo feels a bit like cheating. Mindthief: I believe this is not a very good combo because both characters are squishy but one is still melee. That being said, there are some characters that are undeniably better than others. Scoundrel is known to be able to deal out immense damage but at an opportune I love that survey! Limited aoe leads to you wanting to isolate and pick-off enemies rather than simply charge directly into the fray. Talking about scaling, Mindthief has got a couple of cards. I'll be starting Gloomhaven in a few weeks (as soon as I wrap up the D&D game I've been running for 4 years), and am starting to think about what class I want to play. Cragheart is best at versatility. Spellweaver special ability allows you to be able to recover the lost cards. It has one of the highest pools for health and even comes with a little bit of healing. This calls for you to be cautious with card losses. Beast Tyrant - Beast / Bear face / Angry cow. There's also even less aoe (the Brute had a little) so you really need to try to separate enemies and fight them individually or in small groups as much as possible. Your email address will not be published. Hopefully, this guide to Gloomhaven starting classes has been helpful. You have minor healing abilities that can help you and allies, but you are not a complete healer. It demonstrates how each class has been placed into its respective category based on how good or bad it is. movement abilities in conjunction with abilities like stunning or healing. You will find above-average classes in the B tier. for a Brute let you attack several enemies at once and this helps improve the Tinkerer: The only Brute combination I would not recommend. The six Gloomhaven starting classes are: Brute Cragheart Mindthief Scoundrel Spellweaver Tinkerer One line overviews of the Gloomhaven starting classes and symbols Brute Symbol for the Brute in Gloomhaven The tank that can do a fair amount of damage and push monsters into harm's way. Only a few other classes reach close to these rankings, each changing as the player count increases. When starting any game of Gloomhaven, one of the most exciting and often attractive classes for players is the Brute. Brute is tied with a Cragheart for health points at level 1. We played with two minis and music note and had to up difficulty +4. It sounds good, but it will reduce your life, so its not nearly as good as it sounds. The Scoundrel is the "rogue" of Gloomhaven, a class built primarily around hitting a single enemy very hard. The tank can deal out quite some damage and put enemies in harms way. Beast Tyrant is the next character on the B tier. Keep in mind that these cards are lost once used. To be able to deal melee attacks or manipulate with mental abilities, you will need to know about the position of your allies and enemies. All these attributes give it the option to be played in different ways. Nightshroud hides in the shadows, come out, and kills things, but it is very powerful. When it comes to experience Gloomhaven has some classes which are quite average and are placed in the C tier. If your team is in a difficult situation and surrounded by monsters attacking them, the Sunkeeper will absorb that damage and save the entire team. It also has a fast initiative, and he has got a couple of good late initiatives. Also, Craghearts hand of 11 gives it good stamina. It is a good class with great effectiveness, and the character has many good things. He is tanky, so he can theoretically move into melee without getting overly punished, but he personally has no reason to want to most of the time as he's mostly a ranged damage-dealer. Attack 2 at a fantastic 5 range with 2 targets, wound, and an XP? Press question mark to learn the rest of the keyboard shortcuts. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching . The Eclipse can keep itself invisible permanently (when well played), while the 3 spears could regularly go invisible with the Eclipse solo scenario item (and in bonus, produce dark for the Eclipse, which would supercharge an already godlike class). She writes for The Gamer and couldn't be happier about it. Spellweaver: One of the two best starting two-character combos (alongside Spellweaver + Brute) and it may actually be the best. Berserker and Quartermaster are among the top-performing classes. However, Just added it. Your character uses all kinds of contraptions, potions, healing abilities to boost your allies and weaken the enemies. There are a total of 22 classes in the game. Traps are sometimes more useful for dealing damage to enemies, but this is such a quick way to gain experience. Ive considered doing more than the starters for some of my favourite locked classes but I dont think that will be anytime soon simply due to the time they take. The SW/Triforce combo can be pretty powerful, however it's been more difficult so far due to squishiness. One of the reasons it has been placed in the B tier is because it hits its stride later on, especially at level 9, when you can do some serious damage. If you like ninjas, you will love this character. It is an awesome class, and it can do a ton of damage to multiple targets. Press J to jump to the feed. The Brute has a Mind that range is king for summons. So you have to get it all the time, and positioning-wise, it can make it quite a pain. One, they will throw out curses like some evil mage and play a card called Disorienting Birge, which will disadvantage all enemies. With a total of 6 potential starting classes in the base game and a further 11 that can be unlocked by playing through the campaign understanding the strengths and weaknesses of each class is useful before you commit your time to playing a Gloomhaven class until retirement. Gloomhaven Brute Cards Now that we are clear with the perks we can head towards discussing the Gloomhaven Brute cards. However, it suffers at tanking and cant compete well enough against a Tinkerer and Brute. You will find the Tinkerer quite effective if your party size is large. Now I really want to play Spellweaver + Scoundrel. Take this card, use it often especially since it has your best level 1 initiative. The first thing is rifts. Last updated on November 29, 2021. Its got a card called minds weakness which is an augment that adds plus two to all melee attacks. Who knows how much money she could have saved had she not been introduced to the wonderful realms of Minecraft at the age of 6. wise that you trade this card for something more useful. The other combinations which arent mentioned here fall somewhere in the middle of the spectrum. of 8 cards. She is another example of versatility in the ways she can be played. could be called neutral with 6 points for health. The Music Note is the most game-breaking class. 3 - Average (This class is neither good nor bad in 2p). The aim is to make the setup and start of your Gloomhaven adventure as clear as possible. Gloomhaven sees your group playing through numerous deadly scenarios where your choices and decisions alter the story and its conclusion. However, Aesther Diviner is not super situational. The next category after the S tier is the A tier. For a Spellweaver, looting isnt a abilities and then it gets easier to collect points and level up. To cause a plausible amount of Summoner is the last B-tier class. To begin with, there are 6 Gloomhaven starting classes: Before we get into a detailed discussion about Gloomhaven character classes, itd be better to go through the general Gloomhaven class guide and get an idea. Everyone has a different and unique perception, and we respect everyones opinion. She has only 6 health points and is hence fragile. The versatility alone makes this class one of the best in the game, at least to start off with. The only D-tier class in Gloomhaven is the Demolitionist. speciality. Also, it does not have many healing alternatives. Throughout your group's campaign, you retire characters as they meet their . I will do this on a class-by-class basis so that someone who, for example, wants to play a Scoundrel can easily look and see which combinations work well and which don't. In fact Lastly, to ensure you use this class to its full potential, knowing about the different elements and understanding magic is important. Cragheart, the third class on this tier, is the most fun starting class of the game. The legacy style RPG style game designed by Isaac Childres has well and truly taken the world by storm, with over 13,000 10* reviews on Board Game Geek, and is currently recognised as the highest rated board game of all time. Sunkeeper is the last class on the A tier. But trust me, this game is at its best when you just barely make it through the scenario. S tier is the first category on the Gloomhaven Tier List. Overall Gloomhaven is a fairly balanced game experience and outside some particularly difficult 2 party sized combos most characters can contribute to a scenario with a capable player controlling them. It is clear that the strength of the different classes often scales with the amount of players in the group. She has one weak card for looting. We will include all the top-notch classes in the first category, the S tier. It is a solid B-tier class. 2 - Below average (This class is a bit weak in 2p but can still manage, even on higher difficulties). The Spellweaver is a mage type class. Now this allows a spellweaver to Also, it wont last you through what you need to, and some of the later cards for Mind Thief are not good. However, a Spellweaver takes zero damage even after two A Tinkerer is a supporter and has to pay attention to every detailed move of an enemy or ally. 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The table below explains the entire article in a nutshell. You are capable of drawing up elements and then turning them into deadly weapons. It is not as game-breaking as the other two S classes. My wife and I play together and we've unlocked several classes now. Tinkerer: Similarly to with the Cragheart, another below average combo for the Scoundrel. The ranking has been done based on a class's ability to give and take damage, healing, and shielding. Aesther Diviner is a really powerful control class. With the Cragheart you have another ranged aoe class like the Spellweaver only less damage and more healing, which doesn't work with the Tinkerer who is already heavily into healing. This applies to both this turn buffs and lost card perma buffs Damage Taken - When you have two melee in a party it is way harder to just make the enemies do no damage for a round using invisibility.. a booster for the Spellweavers performance every turn. Playing as a Mindthief allows you becomes conditional to the presence of an earth element in the scenario. Music Note: 1 - this class, which is normally excellent, is pretty limited at 2p. Your party starts in the town of Gloomhaven and accepts missions that are described for you in a scenario book. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. Cthulhu: 3 - have never played the second edition version of this class so it's hard for me to give a real rating, first edition would be a 5 because the class was broken. As the tank of a party, it can be easy to lose track of the fact that other players can receive more experience simply . Dreamcrawler The sand devil is a pretty decent card that it has got. Brute, the first C-tier class, is a solid starting character but has some flaws. Everything the Brute is not, the Spellweaver is, and vice-versa. The next character on our list is Plagueherald. No melee ally to approach enemies to help the Scoundrel and two very squishy people leads to a bad time. It sounds like a useful character, but for beginners, you'll feel utterly useless and unbelievably frustrated. The only downside is that you need a really good understanding of elements and magic if you want to use this class effectively. Doomstalker is another A-tier character in the game. Sure you're both squishy, but the Mindthief has stuns, mobility, and high initiatives, and the Spellweaver has all the AoE that you lack as the Mindthief. Tinkerer: Not nearly as bad as the Scoundrel, but still not very good. Our first play ever, we won, but both had like 3 cards left at the end. That being said, lets begin with our ranking. Part of that success can be ascribed to each class's breadth and depth. However, if your party size is small, you wont find it effective. Control abilities become even stronger when there are fewer enemies. D tier is the last category on this Gloomhaventier list. The best way to play the Elementalist is with someone who generates elements, and you play two characters yourself so that you have perfect information and can go absolute beast mode. Before we proceed, please keep in mind that the ranking of classes in the discussion below has been done after thorough research. The next class on the A tier is Aesther Diviner. She is like a glass cannon with low health and can easily be exhausted. The two mini class is a ranged class who can summon and command a bear and other creatures. Tinkerers, they use cards to lose it. need to use only two based on the situation. The major ability of the Summoner is to summon associates and destroy giant enemies. It always has to be adjacent to get good things done, so it requires a lot of timing and coordination between your team and without perfect information, it makes it tough. Its utility is not super powerful, but thematically, it is cool. Mindthief is a good choice for solo scenarios since it is a melee damage dealer with some ranged utility. Spears: 6 (this is the one I'm least sure about; I don't play him myself, and I'm not entirely convinced that our Spears player understands the class, but I can't say for sure). I just updated the post to reflect your rankings! In the beginning, it is pretty overpowered. "Swap positions of any two figures". Single targets will not be a problem around when you have a scoundrel. After running the first 2 main scenarios the SpellWeaver had 38 xp while the next closest in our party had 28. We are huge fans of the tabletop and digital versions of Gloomhaven and encourage you to purchase them to join the fun (links down below) It can be called a jack of all trades but excels at nothing specifically. The combination feels a bit heal-heavy and struggled a bit with generating enough damage. This game has been a favorite among the members of the gaming community since the time it was released in 2017. Why me? You stun, stall, disarm and reduce the damage taken. But it does make a pretty good support class if your party needs it. The Level 9 that lets you transfer Damage is insane in this combo, letting the Lightning Bolt sit wherever they need to for health, and also allowing a number of cards to be played that would otherwise lead to early exhaustion. On the other side for the undefeated Railsplitters, they have won all 35 games, average 67.8 points per game and are allowing just 29.2 points per game to their opponents. A Mindthief can achieve a lot in These are two of the most powerful cards. Spellweaver: A great combination that really has everything (I believe it is one of the two best starting combinations of 2 classes alongside Spellweaver + Cragheart as it has both a ton of power and flexibility). Thanks for this list! Our Gloomhaven tier list starts at S-tier and goes down to D-tier; the Quartermaster is the only S-tier class across the board, with the Mindthief, Red Guard, and Berserker in A-class. They have good hand size and a bunch of persistent effects, so you can play a card and fly for the entire game, which is super cool.

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